Showing posts with label Human. Show all posts
Showing posts with label Human. Show all posts

Tuesday, March 29, 2011

After Effects, Matching Time when Time Remapping



This example is taken from an animation project of a character. The character's body is nested in it's own composition. To get the head to follow the body an expression needs to target not just a null object in the body composition but a null object is the nested composition so that the time remapping will apply.

code: thisComp.layer("nested comp").source.layer("null object in nested comp").transform.position